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499 lines
24 KiB
499 lines
24 KiB
5 years ago
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#! /usr/bin/env python3
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# -*- coding: utf-8 -*-
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"""
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Copyright 2019, Nils Hilbricht, Germany ( https://www.hilbricht.net )
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This file is part of the Laborejo Software Suite ( https://www.laborejo.org ),
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more specifically its template base application.
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Laborejo2 is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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"""
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import logging; logging.info("import {}".format(__file__))
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#Standard Library
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#Third party
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from PyQt5 import QtCore, QtGui, QtWidgets
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#Template
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#Our own files
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import engine.api as api
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from .constantsAndConfigs import constantsAndConfigs
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from .grid import GuiGrid
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from .conductor import Conductor, ConductorTransparentBlock
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from .musicstructures import GuiBlockHandle, GuiTrack
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from .graphs import CCGraphTransparentBlock
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from .cursor import Cursor, Playhead, Selection
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class GuiScore(QtWidgets.QGraphicsScene):
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def __init__(self, parentView):
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super().__init__()
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self.parentView = parentView
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self.setItemIndexMethod(QtWidgets.QGraphicsScene.NoIndex)
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self.tracks = {} #trackId:guiTrack, #if we don't save the instances here in Python space Qt will loose them and they will not be displayed without any error message.
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self.deleteOnIdleStack = [] # a stack that holds hidden items that need to be deleted. Hiding is much faster than deleting so we use that for the blocking function. Since we always recreate items and never re-use this is ok as a list. no need for a set.
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self._deleteOnIdleLoop = QtCore.QTimer()
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self._deleteOnIdleLoop.start(0) #0 means "if there is time"
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self._deleteOnIdleLoop.timeout.connect(self._deleteOnIdle) #processes deleteOnIdleStack
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self.duringTrackDragAndDrop = None #switched to a QGraphicsItem (e.g. GuiTrack) while a track is moved around by the mouse
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self.duringBlockDragAndDrop = None #switched to a QGraphicsItem (e.g. GuiTrack) while a block is moved around by the mouse
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self.conductor = Conductor(parentView = self.parentView)
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self.addItem(self.conductor)
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self.conductor.setPos(0, -1 * self.conductor.totalHeight)
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self.yStart = self.conductor.y() - self.conductor.totalHeight/2
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self.hiddenTrackCounter = QtWidgets.QGraphicsSimpleTextItem("") #filled in by self.redraw on callback tracksChanged (loading or toggling visibility of backend tracks)
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self.addItem(self.hiddenTrackCounter)
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self.backColor = QtGui.QColor()
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self.backColor.setNamedColor("#fdfdff")
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self.setBackgroundBrush(self.backColor)
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self.grid = GuiGrid(parent=self)
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self.addItem(self.grid)
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self.grid.setPos(0, -20 * constantsAndConfigs.stafflineGap) #this is more calculation than simply using self.yStart, and might require manual adjustment in the future, but at least it guarantees the grid matches the staffline positions
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self.grid.setZValue(-50)
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self.cachedSceneHeight = 0 #set in self.redraw. Used by updateTrack to set the sceneRect
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#All Cursors
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self.cursor = Cursor()
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self.addItem(self.cursor)
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self.selection = Selection()
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self.addItem(self.selection)
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self.playhead = Playhead(self)
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self.addItem(self.playhead)
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self.playhead.setY(self.yStart)
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#Callbacks
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api.callbacks.tracksChanged.append(self.redraw)
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api.callbacks.updateTrack.append(self.updateTrack)
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api.callbacks.updateBlockTrack.append(self.trackPaintBlockBackgroundColors)
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api.callbacks.updateGraphTrackCC.append(self.updateGraphTrackCC)
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api.callbacks.updateGraphBlockTrack.append(self.updateGraphBlockTrack)
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api.callbacks.graphCCTracksChanged.append(self.syncCCsToBackend)
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def updateMode(self, nameAsString):
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assert nameAsString in constantsAndConfigs.availableEditModes
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for track in self.tracks.values():
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track.updateMode(nameAsString)
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self.grid.updateMode(nameAsString)
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def maxTrackLength(self):
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if self.tracks:
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return max(tr.lengthInPixel for tr in self.tracks.values())
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#return max(max(tr.lengthInPixel for tr in self.tracks.values()), self.parentView.geometry().width())
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#return max(max(tr.lengthInPixel for tr in self.scene().tracks.values()), self.scene().parentView.geometry().width()) + self.scene().parentView.geometry().width()
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else:
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return 0 #self.parentView.geometry().width()
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def updateSceneRect(self):
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self.parentView.setSceneRect(QtCore.QRectF(-5, self.yStart, self.maxTrackLength() + 300, self.cachedSceneHeight)) #x,y,w,h
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def updateTrack(self, trackId, staticRepresentationList):
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"""for callbacks"""
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if trackId in self.tracks:
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self.tracks[trackId].redraw(staticRepresentationList)
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#else:
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#hidden track. But this can still happen through the data editor
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self.parentView.updateMode()
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self.updateSceneRect()
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def trackPaintBlockBackgroundColors(self, trackId, staticBlocksRepresentation):
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if trackId in self.tracks:
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self.tracks[trackId].paintBlockBackgroundColors(staticBlocksRepresentation)
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#else:
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#hidden track.
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def updateGraphTrackCC(self, trackId, ccNumber, staticRepresentationList):
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"""TrackId is a real notation track which has a dict of CCs"""
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if trackId in self.tracks:
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track = self.tracks[trackId]
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ccPath = track.ccPaths[ccNumber]
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ccPath.createGraphicItemsFromData(staticRepresentationList)
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def updateGraphBlockTrack(self, trackId, ccNumber, staticRepresentationList):
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"""TrackId is a real notation track which has a dict of CCs"""
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if trackId in self.tracks:
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self.tracks[trackId].ccPaths[ccNumber].updateGraphBlockTrack(staticRepresentationList)
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def toggleNoteheadsRectangles(self):
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for track in self.tracks.values():
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track.toggleNoteheadsRectangles()
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def syncCCsToBackend(self, trackId, listOfCCsInThisTrack):
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"""Delete ccGraphs that are gui-only,
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create gui versions of graphs that are backend-only.
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Don't touch the others.
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This is the entry point for new CCPaths. They get created
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only here.
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"""
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#TODO: and moved from one CC value to another?
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guiCCs = set(self.tracks[trackId].ccPaths.keys())
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for backendCC in listOfCCsInThisTrack:
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if backendCC in guiCCs:
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guiCCs.remove(backendCC) #all right. no update needed.
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else: #new CC. not existent in the Gui yet. Create.
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#This is the place where we create new CCPaths
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new = graphs.CCPath(parentGuiTrack = self.tracks[trackId], parentDataTrackId = trackId)
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self.tracks[trackId].ccPaths[backendCC] = new #store in the GUI Track
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new.setParentItem(self.tracks[trackId])
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new.setPos(0,0)
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#new.setZValue(100)
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#all items left in the set are GUI-only CCs. which means the backend graphs were deleted. Delete them here as well.
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for cc in guiCCs:
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self.removeWhenIdle(self.tracks[trackId].ccPaths[cc])
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del self.tracks[trackId].ccPaths[cc]
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def redraw(self, listOfStaticTrackRepresentations):
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"""The order of guiTracks depends on the backend index.
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This way it is a no-brainer, we don't need to maintain our own
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order, just sync with the backend when the callback comes in.
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Also handles meta data like track names.
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But not the actual track content, which is done
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through self.updateTrack which has its own api-callback
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called by callbacksDatabase.tracksChanged"""
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for track in self.tracks.values():
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track.hide()
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doubleTrackOffset = 0
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for trackExportObject in listOfStaticTrackRepresentations:
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if not trackExportObject["id"] in self.tracks:
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guiTrack = GuiTrack(self, trackExportObject)
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self.tracks[trackExportObject["id"]] = guiTrack
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self.addItem(guiTrack)
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guiTrack.secondStageInitNowThatWeHaveAScene()
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self.tracks[trackExportObject["id"]].staticExportItem = trackExportObject
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self.tracks[trackExportObject["id"]].setPos(0, constantsAndConfigs.trackHeight * trackExportObject["index"] + doubleTrackOffset)
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self.tracks[trackExportObject["id"]].setZValue(0) #direct comparison only possible with the grid, which is at -50
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self.tracks[trackExportObject["id"]].nameGraphic.setText(trackExportObject["name"])
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self.tracks[trackExportObject["id"]].show()
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if trackExportObject["double"]:
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doubleTrackOffset += constantsAndConfigs.trackHeight
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toDelete = []
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for trackId, track in self.tracks.items():
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if not track.isVisible():
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toDelete.append((trackId, track))
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for trackId_, track_ in toDelete:
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self.removeWhenIdle(track_)
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del self.tracks[trackId_]
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#Finally, under the last track, tell the user how many hidden tracks there are
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nrOfHiddenTracks = len(api.session.data.hiddenTracks)
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if nrOfHiddenTracks:
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self.hiddenTrackCounter.setText("… and {} hidden tracks".format(nrOfHiddenTracks))
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else: #remove previous status message
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self.hiddenTrackCounter.setText("")
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belowLastTrack = constantsAndConfigs.trackHeight * (trackExportObject["index"] + 1) + doubleTrackOffset
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self.hiddenTrackCounter.setPos(5, belowLastTrack)
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self.cachedSceneHeight = belowLastTrack + constantsAndConfigs.trackHeight
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def removeWhenIdle(self, item):
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"""Call this function instead of removeItem. You are responsible to delete the item from any
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list or other container where it was stored in the meantime yourself.
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Other methods tried:
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-removeItem much slower
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-create second scene and do scene2.addItem to get it out here - same as removeItem, if not slower
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-delete a track and recreate a new one - same as all removeItems
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-just hide the track and create a new one. slightly slower as hiding just the items.
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-item.setFlag(QtWidgets.QGraphicsItem.ItemHasNoContents) slow, but not as slow as removeItem
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-just hide items, never delete them is fast but gets slower the more items are hidden in the track
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"""
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item.hide()
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self.deleteOnIdleStack.append(item) #This will actually delete the item and remove it from the scene when there is idle time
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def _deleteOnIdle(self):
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"""Hiding a QGraphicsItem is much faster than removing it from the scene. To keep the
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GUI responsive but also to get rid of the old data we hide in createGraphicItemsFromData
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and whenever there is time the actual removing and deleting will happen here.
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This function is connected to a timer(0) defined in self init.
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"""
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if self.deleteOnIdleStack:
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deleteMe = self.deleteOnIdleStack.pop()
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self.removeItem(deleteMe) #This is the only line in the program that should call scene.removeItem
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del deleteMe
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def trackAt(self, qScenePosition):
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"""trackAt always returns the full GuiTrack, even if in ccEdit mode."""
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if qScenePosition.y() < self.conductor.y() + self.conductor.totalHeight/4:
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return self.conductor
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for guiTrack in sorted(self.tracks.values(), key = lambda gT: gT.y()):
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if guiTrack.y() >= qScenePosition.y() - constantsAndConfigs.trackHeight/2:
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return guiTrack
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else:
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return None #no track here.
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def blockAt(self, qScenePosition):
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track = self.trackAt(qScenePosition)
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if track is self.conductor:
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return self.conductor.blockAt(qScenePosition.x())
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if self.parentView.mode() in ("block", "notation"):
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if track:
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return track.blockAt(qScenePosition.x())
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elif self.parentView.mode() == "cc":
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if track and constantsAndConfigs.ccViewValue in track.ccPaths:
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return track.ccPaths[constantsAndConfigs.ccViewValue].blockAt(qScenePosition.x())
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else:
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raise NotImplementedError
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return None
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def wheelEvent(self, event):
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"""We MUST handle the event somehow. Otherwise background grid items will block the views(!)
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wheel scrolling, even when disabled and setting accepting mouse events to none.
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This is a qt bug that won't be fixed because API stability over correctnes (according to the
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bugtracker.
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Contrary to other parts of the system event.ignore and accept actually mean something.
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ignore will tell the caller to use the event itself, e.g. scroll.
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This event gets the wheel BEFORE the main window (zoom)
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"""
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#item = self.itemAt(event.scenePos(), self.parentView.transform())
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#if type(item) is items.Note:
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# super().wheelEvent(event) #send to child item
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#else:
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event.ignore() #so the view scrolls or we zoom
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def stretchXCoordinates(self, factor):
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"""Reposition the items on the X axis.
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Call goes through all parents/children, starting from ScoreView._stretchXCoordinates.
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Docstring there."""
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#The big structures have a fixed position at (0,0) and move its child items, like notes, internally
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#Some items, like the cursor, move around, as a whole item, in the scene directly and need no stretchXCoordinates() themselves.
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self.grid.stretchXCoordinates(factor)
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self.conductor.stretchXCoordinates(factor)
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self.cursor.setX(self.cursor.pos().x() * factor)
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self.playhead.setX(self.playhead.pos().x() * factor)
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for track in self.tracks.values():
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track.stretchXCoordinates(factor)
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self.updateSceneRect()
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#Macro-Structure: Score / Track / Block Moving and Duplicating
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#Hold the ALT Key to unlock the moving mode.super().keyPressEvent(event)
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#No note-editing requires a mouse action, so the mouse is free for controlling other aspects.
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#Like zooming or moving blocks around.
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"""
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def keyPressEvent(self, event):
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#Triggers only if there is no shortcut for an action.
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modifiers = QtWidgets.QApplication.keyboardModifiers()
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if modifiers == QtCore.Qt.AltModifier:
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Alt
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super().keyPressEvent(event)
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"""
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def mousePressEvent(self, event):
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"""Pressing the mouse button is the first action of drag
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and drop. We make the mouse cursor invisible so the user
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can see where the point is going
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When in blockmode pressing the middle button combined with either Alt or Shift moves tracks and blocks.
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"""
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if event.button() == 4 and self.parentView.mode() in ("block", "cc"): # Middle Button
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modifiers = QtWidgets.QApplication.keyboardModifiers()
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if modifiers == QtCore.Qt.ShiftModifier: #block move
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block = self.blockAt(event.scenePos())
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if block: #works for note blocks and conductor blocks
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block.staticExportItem["guiPosStart"] = block.pos() #without shame we hijack the backend-dict.
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self.duringBlockDragAndDrop = block
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block.mousePressEventCustom(event)
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elif modifiers == QtCore.Qt.AltModifier and self.parentView.mode() == "block": #track move
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track = self.trackAt(event.scenePos())
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if track and not track is self.conductor:
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self.parentView.setCursor(QtCore.Qt.BlankCursor)
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self.cursor.hide()
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track.staticExportItem["guiPosStart"] = track.pos()
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self.duringTrackDragAndDrop = track
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super().mousePressEvent(event)
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def mouseMoveEvent(self, event):
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"""Catches certain mouse events for moving tracks and blocks.
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Otherwise the event is propagated to the real QGraphicsItem.
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Don't forget that an item needs to have the flag movable or selectable or else
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it will not get mouseRelease or mouseMove events. MousePress always works."""
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if self.duringTrackDragAndDrop:
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x = self.duringTrackDragAndDrop.staticExportItem["guiPosStart"].x()
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y = event.scenePos().y()
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self.duringTrackDragAndDrop.setPos(x, y)
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elif self.duringBlockDragAndDrop:
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self.duringBlockDragAndDrop.mouseMoveEventCustom(event)
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super().mouseMoveEvent(event)
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def mouseReleaseEvent(self, event):
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"""Catches certain mouse events for moving tracks and blocks.
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Otherwise the event is propagated to the real QGraphicsItem.
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Don't forget that an item needs to have the flag movable or selectable or else
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it will not get mouseRelease or mouseMove events. MousePress always works."""
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self.parentView.unsetCursor() #While moving stuff the mouse-cursor is hidden. Reset.
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#self.cursor.show() #Our own position cursor #TODO: why was that in here? It shows the cursor after a mouseclick, even in CC mode (it should not)
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tempBlockDragAndDrop = self.duringBlockDragAndDrop
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tempTrackDragAndDrop = self.duringTrackDragAndDrop
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self.duringBlockDragAndDrop = None
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self.duringTrackDragAndDrop = None
|
||
|
#Now we can exit the function safely at any time without the need to reset the dragAndDrop storage in different places
|
||
|
|
||
|
if tempTrackDragAndDrop: #This is only for GuiTrack aka note tracks. CC tracks follow the gui track and the conductor cannot be moved.
|
||
|
assert not tempBlockDragAndDrop
|
||
|
assert type(tempTrackDragAndDrop) is GuiTrack
|
||
|
dragTrackPosition = tempTrackDragAndDrop.pos().y()
|
||
|
trackPositions = sorted([guiTrack.pos().y() for id, guiTrack in self.tracks.items()])
|
||
|
trackPositions.remove(dragTrackPosition)
|
||
|
|
||
|
listOfTrackIds = api.session.data.asListOfTrackIds()
|
||
|
listOfTrackIds.remove(tempTrackDragAndDrop.staticExportItem["id"])
|
||
|
|
||
|
#Calculate the new track position and trigger a redraw
|
||
|
canditateForNewTrackPosition = 0 #this takes care of a score with only one track and also if you move a track to the 0th position
|
||
|
for y in trackPositions:
|
||
|
if dragTrackPosition >= y:
|
||
|
canditateForNewTrackPosition = trackPositions.index(y) +1
|
||
|
|
||
|
listOfTrackIds.insert(canditateForNewTrackPosition, tempTrackDragAndDrop.staticExportItem["id"])
|
||
|
if len(listOfTrackIds) == 1:
|
||
|
tempTrackDragAndDrop.setPos(tempTrackDragAndDrop.staticExportItem["guiPosStart"]) #no need to trigger an api call with undo history etc.
|
||
|
else:
|
||
|
api.rearrangeTracks(listOfTrackIds)
|
||
|
|
||
|
elif tempBlockDragAndDrop: #CC blocks, note blocks and conductor blocks
|
||
|
assert not tempTrackDragAndDrop
|
||
|
tempBlockDragAndDrop.mouseReleaseEventCustom(event)
|
||
|
targetTrack = self.trackAt(event.scenePos()) #this ALWAYS returns a Conductor, GuiTrack or None. Not a CC sub-track. for CC see below when we test the block type and change this variable.
|
||
|
targetBlock = self.blockAt(event.scenePos())
|
||
|
dragBlockId = tempBlockDragAndDrop.staticExportItem["id"]
|
||
|
|
||
|
#First some basic checks:
|
||
|
if not targetTrack: #Only drag and drop into tracks.
|
||
|
return None
|
||
|
if targetBlock is tempBlockDragAndDrop: #block got moved on itself
|
||
|
return None
|
||
|
|
||
|
|
||
|
#Now check what kind of block moving we are dealing with
|
||
|
#If the drag and drop mixes different block/track types we exit
|
||
|
blockType = type(tempBlockDragAndDrop)
|
||
|
conductorBlock = noteBlock = ccBlock = False
|
||
|
|
||
|
if blockType is GuiBlockHandle:
|
||
|
if type(targetTrack) is GuiTrack and self.parentView.mode() in ("block", "notation"):
|
||
|
noteBlock = True
|
||
|
else: #Drag and Drop between different track types.
|
||
|
return None
|
||
|
|
||
|
elif blockType is ConductorTransparentBlock:
|
||
|
if targetTrack is self.conductor:
|
||
|
conductorBlock = True
|
||
|
else: #Drag and Drop between different track types.
|
||
|
return None
|
||
|
|
||
|
elif blockType is CCGraphTransparentBlock:
|
||
|
if (not type(targetTrack) is GuiTrack) or (not self.parentView.mode() == "cc"):
|
||
|
return None
|
||
|
|
||
|
ccBlock = True
|
||
|
if constantsAndConfigs.ccViewValue in targetTrack.ccPaths: #this is only the backend database of CCs in tracks but it should be in sync.
|
||
|
targetTrackId = targetTrack.staticExportItem["id"] #we need this later. save it before changing the targetBlock variable
|
||
|
targetTrack = targetTrack.ccPaths[constantsAndConfigs.ccViewValue]
|
||
|
else:
|
||
|
return None #TODO: Create a new CC sub-track with the moved block as first block. Mainly a backend call. Needs a call at the end of this function as well.
|
||
|
|
||
|
else:
|
||
|
raise TypeError("Block must be a conductor, note or CC type but is {}".format(blockType))
|
||
|
|
||
|
#We now have a track and the track type matches the block type.
|
||
|
#Find the position to insert.
|
||
|
if targetBlock is None: #behind the last block
|
||
|
positionToInsert = len(targetTrack.transparentBlockHandles) #essentially we want append() but insert() is compatible with all types of operation here. len is based 1, so len results in "after the last one" position.
|
||
|
else:
|
||
|
assert type(targetBlock) is blockType
|
||
|
positionToInsert = targetTrack.transparentBlockHandles.index(targetBlock)
|
||
|
assert positionToInsert >= 0
|
||
|
|
||
|
#Create the new order by putting the old block into a new slot and removing it from its old position
|
||
|
newBlockOrder = [guiBlock.staticExportItem["id"] for guiBlock in targetTrack.transparentBlockHandles]
|
||
|
if targetTrack == tempBlockDragAndDrop.parent:
|
||
|
newBlockOrder.remove(dragBlockId) #block will be at another position and removed from its old one.
|
||
|
newBlockOrder.insert(positionToInsert, dragBlockId)
|
||
|
|
||
|
#Finally call the appropriate backend function which will trigger a GuiUpdate.
|
||
|
if targetTrack is tempBlockDragAndDrop.parent: #Same track or within the conductor track
|
||
|
if conductorBlock:
|
||
|
assert targetTrack is self.conductor
|
||
|
api.rearrangeTempoBlocks(newBlockOrder)
|
||
|
elif noteBlock:
|
||
|
api.rearrangeBlocks(targetTrack.staticExportItem["id"], newBlockOrder)
|
||
|
elif ccBlock:
|
||
|
api.rearrangeCCBlocks(targetTrackId, constantsAndConfigs.ccViewValue, newBlockOrder)
|
||
|
#else is already catched by a Else-TypeError above
|
||
|
else: #Different Track,
|
||
|
if conductorBlock or targetTrack is self.conductor:
|
||
|
raise RuntimeError("How did this slip through? Checking for cross-track incompatibility was already done above")
|
||
|
elif noteBlock:
|
||
|
api.moveBlockToOtherTrack(dragBlockId, targetTrack.staticExportItem["id"], newBlockOrder)
|
||
|
elif ccBlock: #TODO: Also different CC in the same GuiTrack
|
||
|
api.moveCCBlockToOtherTrack(dragBlockId, targetTrack.parentDataTrackId, newBlockOrder)
|
||
|
|
||
|
elif event.button() == 1: #a positional mouse left click in a note-track
|
||
|
track = self.trackAt(event.scenePos())
|
||
|
if track and not track is self.conductor:
|
||
|
modifiers = QtWidgets.QApplication.keyboardModifiers()
|
||
|
trackId = track.staticExportItem["id"]
|
||
|
if modifiers == QtCore.Qt.ShiftModifier:
|
||
|
api.selectToTickindex(trackId, event.scenePos().x() * constantsAndConfigs.ticksToPixelRatio)
|
||
|
else:
|
||
|
api.toTickindex(trackId, event.scenePos().x() * constantsAndConfigs.ticksToPixelRatio)
|
||
|
|
||
|
super().mouseReleaseEvent(event)
|