#! /usr/bin/env python3 # -*- coding: utf-8 -*- """ Copyright 2019, Nils Hilbricht, Germany ( https://www.hilbricht.net ) This file is part of the Laborejo Software Suite ( https://www.laborejo.org ), more specifically its template base application. Laborejo2 is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . """ #Standar Library #Third Party from PyQt5 import QtCore, QtGui, QtWidgets #Our Template Modules #Client Modules from .constantsAndConfigs import constantsAndConfigs class GuiGrid(QtWidgets.QGraphicsItemGroup): """The grid consists of vertical and horizontal lines. Horiontal lines help to eyeball what pitch the cursor is on, vertical help to eyeball the rhythm or tick positions e.g. when trying to find the right place for a tempo change or CC. Horizontal lines have always a more-than-enough width and X position. Vertical lines are always at the top of the screen and reach down more-than-enough. We only need to take care that there are enough lines, not about their dimensions or positions. Never is a line deleted, only new lines are added if new tracks are added or the musics overall duration increases. Also GraphicsView resize event and zooming out adds new lines. A complete clean and redraw only happens when the tick rhythm changes. """ def __init__(self, parent, horizontalSize=None): super(GuiGrid, self).__init__() self.parent = parent #QGraphicsScene self.setAcceptedMouseButtons(QtCore.Qt.NoButton) #each line has this set as well self.setEnabled(False) self.initialGridExists = False self.gapVertical = None #gets recalculated if gridRhythm is changed by the user, or through stretching. self.gapHorizontal = None #is constant, but for symetry reasons this is put into redrawTickGrid as well self.width = None #recalculated in reactToresizeEventOrZoom self.height = None #recalculated in reactToresizeEventOrZoom self.reactToresizeEventOrZoom() self.linesHorizontal = [] #later the grid lines will be stored here self.linesVertical = [] #later the grid lines will be stored here self.horizontalScrollbarWaitForGapJump = 0 self.oldHorizontalValue = 0 self.verticalScrollbarWaitForGapJump = 0 self.oldVerticalValue = 0 self.parent.parentView.verticalScrollBar().valueChanged.connect(self.reactToVerticalScroll) self.parent.parentView.horizontalScrollBar().valueChanged.connect(self.reactToHorizontalScroll) self.setOpacity(constantsAndConfigs.gridOpacity) gridPen = QtGui.QPen(QtCore.Qt.DotLine) gridPen.setCosmetic(True) def reactToHorizontalScroll(self, value): if not self.initialGridExists: return #Keep horizontal lines in view leftBorderAsScenePos = self.parent.parentView.mapToScene(0, 0).x() for hline in self.linesHorizontal: hline.setX(leftBorderAsScenePos) #Shift vertical lines to new positions, respecting the grid steps delta = value - self.oldHorizontalValue #in pixel. positive=right, negative=left. the higher the number the faster the scrolling. delta *= 1/constantsAndConfigs.zoomFactor self.horizontalScrollbarWaitForGapJump += delta self.oldHorizontalValue = value if abs(self.horizontalScrollbarWaitForGapJump) > self.gapVertical: #collect scrollpixels until we scrolled more than one gap gapMultiplier, rest = divmod(self.horizontalScrollbarWaitForGapJump, self.gapVertical) #really fast scrolling can jump more than one gap for vline in self.linesVertical: vline.setX(vline.x() + gapMultiplier*self.gapVertical) self.horizontalScrollbarWaitForGapJump = rest #keep the rest for the next scroll assert abs(self.horizontalScrollbarWaitForGapJump) < self.gapVertical def reactToVerticalScroll(self, value): if not self.initialGridExists: return #Keep vertical lines in view topBorderAsScenePos = self.parent.parentView.mapToScene(0, 0).y() for vline in self.linesVertical: vline.setY(topBorderAsScenePos) #Shift horizontal lines to a new position, respecting the staffline gap delta = value - self.oldVerticalValue #in pixel. positive=down, negative=up. the higher the number the faster the scrolling. delta *= 1/constantsAndConfigs.zoomFactor self.verticalScrollbarWaitForGapJump += delta self.oldVerticalValue = value if abs(self.verticalScrollbarWaitForGapJump) > self.gapHorizontal: #collect scrollpixels until we scrolled more than one gap gapMultiplier, rest = divmod(self.verticalScrollbarWaitForGapJump, self.gapHorizontal) #really fast scrolling can jump more than one gap for hline in self.linesHorizontal: hline.setY(hline.y() + gapMultiplier*self.gapHorizontal) self.verticalScrollbarWaitForGapJump = rest #keep the rest for the next scroll assert abs(self.verticalScrollbarWaitForGapJump) < self.gapHorizontal def reactToresizeEventOrZoom(self): """Called by the Views resizeEvent. When the views geometry changes or zooms we may need to create more lines. Never delete and never make smaller though.""" scoreViewWidgetHeight = self.parent.parentView.height() scoreViewWidgetWidth = self.parent.parentView.width() if (not self.height) or scoreViewWidgetHeight * 1.1 > self.height: self.height = scoreViewWidgetHeight * 1.1 if (not self.width) or scoreViewWidgetWidth * 1.1 > self.width: self.width = scoreViewWidgetWidth * 1.1 if self.initialGridExists: assert self.linesHorizontal and self.linesVertical, (self.linesHorizontal, self.linesVertical) assert self.parent.parentView.isVisible(), self.parent.parentView.isVisible() self._fillVerticalLines() self._fillHorizontalLines() #else: #reactToresizeEventOrZoom without grid #self.redrawTickGrid() #this happens only once, on program start. Afterwards it's user triggered by changing the grid rhythm def _fillVerticalLines(self): """Only allowed to get called by reactToresizeEventOrZoom because we need an updated self.height value""" #Check if we need longer lines. Do this before creating new lines, because new lines #have the heighest oldHeight = self.linesVertical[-1].line().y2() #this is a bit less than .length() so we use that if self.height > oldHeight: for vline in self.linesVertical: line = vline.line() line.setLength(self.height) vline.setLine(line) #Check if we need new lines newLineCount = int(self.width / self.gapVertical) if newLineCount > self.nrOfVerticalLines: newLineCount += int(newLineCount - self.nrOfVerticalLines) self._createVerticalLines(start=self.nrOfVerticalLines, end=newLineCount) #This draws only yet nonexisting lines. self.nrOfVerticalLines = newLineCount #for next time def _fillHorizontalLines(self): """Only allowed to get called by reactToresizeEventOrZoom because we need an updated self.width value. To be honest.. this is also called by stretchXCoordinates when shrinking the display so we need more lines. That does not depend on self.width but on the newLineCount """ #Check if we need longer lines. Do this before creating new lines, because new lines #have the heighest oldWidth = self.linesHorizontal[-1].line().x2() #this is a bit less than .length() so we use that if self.width > oldWidth: for hline in self.linesHorizontal: line = hline.line() line.setLength(self.width) hline.setLine(line) #Check if we need new lines newLineCount = int(self.height / self.gapHorizontal) if newLineCount > self.nrOfHorizontalLines: newLineCount += int(newLineCount - self.nrOfHorizontalLines) self._createHorizontalLines(start=self.nrOfHorizontalLines, end=newLineCount) #This draws only yet nonexisting lines. self.nrOfHorizontalLines = newLineCount #for next time def stretchXCoordinates(self, factor): """Reposition the items on the X axis. Call goes through all parents/children, starting from ScoreView._stretchXCoordinates. Docstring there.""" self.gapVertical = constantsAndConfigs.gridRhythm / constantsAndConfigs.ticksToPixelRatio #this is necessarry every time after stretching (ticksToPixelRatio) and after changing the gridRhythm for vline in self.linesVertical: vline.setX(vline.x() * factor) self._fillVerticalLines() #for hline in self.linesHorizontal: # stretchLine(hline, factor) def updateMode(self, nameAsString): assert nameAsString in constantsAndConfigs.availableEditModes if nameAsString == "block": for l in self.linesVertical: l.hide() else: for l in self.linesVertical: l.show() def _createVerticalLines(self, start, end): """Lines get an offset that matches the grid-rythm. So we get more draw area left, if the sceneRect will move into that area for some reason""" for i in range(start, end): #range includes the first value but not the end. We know that and all functions in GuiGrid are designed accordingly. For example reactToLongerDuration starts on the highest value of the old number of lines since that was never drawn in the last round. vline = self.parent.addLine(0, -5*self.gapHorizontal, 0, self.height, GuiGrid.gridPen) #x1, y1, x2, y2, pen self.addToGroup(vline) #first add to group, then set pos vline.setPos(i * self.gapVertical, 0) vline.setEnabled(False) vline.setAcceptedMouseButtons(QtCore.Qt.NoButton) self.linesVertical.append(vline) def _createHorizontalLines(self, start, end): """Lines get an offset that matches the pitch and staff-lines So we get more draw area on top, if the sceneRect will move into that area for some reason""" for i in range(start, end): #range includes the first value but not the end. We know that and all functions in GuiGrid are designed accordingly. For example reactToMoreTracks starts on the highest value of the old number of lines since that was never drawn in the last round. hline = self.parent.addLine(0, 0, self.width, 0, GuiGrid.gridPen) #x1, y1, x2, y2, pen self.addToGroup(hline) #first add to group, then set pos hline.setPos(0, i * self.gapHorizontal) hline.setEnabled(False) hline.setAcceptedMouseButtons(QtCore.Qt.NoButton) self.linesHorizontal.append(hline) def redrawTickGrid(self): """A complete redraw. This gets called once after the main window gets shown. (in init main window). After that only called after the used changes the tick rhythm manually. """ if self.initialGridExists: #it is possible that the grid did not change. proceed nevertheless for l in self.linesHorizontal + self.linesVertical: self.parent.removeWhenIdle(l) self.linesHorizontal = [] #like the staff lines self.linesVertical = [] #makes comparing tick positions easier by eye self.gapVertical = constantsAndConfigs.gridRhythm / constantsAndConfigs.ticksToPixelRatio #this is necessarry every time after stretching (ticksToPixelRatio) and after changing the gridRhythm self.gapHorizontal = constantsAndConfigs.stafflineGap #never changes self.nrOfHorizontalLines = int(self.height / self.gapHorizontal) #we save that value if the score grows and we need more lines. Initially we use the screen size, not the content. self.nrOfVerticalLines = int(self.width / self.gapVertical) #we save that value if the score grows and we need more lines. Initially we use the screen size, not the content. self._createVerticalLines(0, self.nrOfVerticalLines) self._createHorizontalLines(0, self.nrOfHorizontalLines) self.initialGridExists = True