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#! /usr/bin/env python3
# -*- coding: utf-8 -*-
Copyright 2022, Nils Hilbricht, Germany ( )
This file is part of the Laborejo Software Suite ( ),
Laborejo2 is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <>.
import logging; logger = logging.getLogger(__name__);"import")
#Standard Library
#Third Party
from PyQt5 import QtCore, QtGui, QtWidgets
#Our Template Modules
from template.qtgui.helper import stretchLine
#Client Modules
from .constantsAndConfigs import constantsAndConfigs
import engine.api as api
masterLine = QtCore.QLineF(0, 0, 0, 128*constantsAndConfigs.stafflineGap) # (x1, y1, x2, y2)
class RhythmLine(QtWidgets.QGraphicsLineItem):
def __init__(self, parentGrid):
self.setAcceptedMouseButtons(QtCore.Qt.NoButton) #we still need this otherwise no rubberband.
class GuiGrid(QtWidgets.QGraphicsItemGroup):
"""The grid consists of vertical lines.
lines help to estimate
the rhythm or tick positions e.g. when trying to find the right place for a tempo change or CC.
Vertical lines are always at the top of the screen and reach down more-than-enough.
We only need to take care that there are enough lines, not about their dimensions or positions.
Never is a line deleted, only new lines are added if new tracks are added or the musics overall
duration increases.
Also GraphicsView resize event and zooming out adds new lines.
A complete clean and redraw only happens when the tick rhythm changes.
def __init__(self, parentScene):
super(GuiGrid, self).__init__()
self.parent = parentScene #QGraphicsScene
self.setAcceptedMouseButtons(QtCore.Qt.NoButton) #each line has this set as well
self.initialGridExists = False
self.gapVertical = None #gets recalculated if gridRhythm is changed by the user, or through stretching.
self.width = None #recalculated in reactToresizeEventOrZoom
self.height = None #recalculated in reactToresizeEventOrZoom
self.linesVertical = [] #later the grid lines will be stored here
self.verticalScrollbarWaitForGapJump = 0
self.oldVerticalValue = 0
gridPen = QtGui.QPen(QtCore.Qt.DotLine)
def reactToVerticalScroll(self, value):
if not self.initialGridExists:
#Keep vertical lines in view
topBorderAsScenePos = self.parent.parentView.mapToScene(0, 0).y()
for vline in self.linesVertical:
#Shift lines to a new position,
delta = value - self.oldVerticalValue #in pixel. positive=down, negative=up. the higher the number the faster the scrolling.
delta *= 1/constantsAndConfigs.zoomFactor
self.verticalScrollbarWaitForGapJump += delta
self.oldVerticalValue = value
if abs(self.verticalScrollbarWaitForGapJump) > self.gapVertical: #collect scrollpixels until we scrolled more than one gap
gapMultiplier, rest = divmod(self.verticalScrollbarWaitForGapJump, self.gapVertical) #really fast scrolling can jump more than one gap
self.verticalScrollbarWaitForGapJump = rest #keep the rest for the next scroll
assert abs(self.verticalScrollbarWaitForGapJump) < self.gapVertical
def reactToresizeEventOrZoom(self):
"""Called by the Views resizeEvent.
When the views geometry changes or zooms we may need to create more lines.
Never delete and never make smaller though."""
scoreViewWidgetHeight = self.parent.height() #Use the scene, not the view. The view (in the past) was very wrong.
scoreViewWidgetWidth = self.parent.width()
if (not self.height) or scoreViewWidgetHeight > self.height:
self.height = scoreViewWidgetHeight
if (not self.width) or scoreViewWidgetWidth > self.width:
self.width = scoreViewWidgetWidth
if self.initialGridExists:
assert self.linesVertical, self.linesVertical
assert self.parent.parentView.isVisible(), self.parent.parentView.isVisible()
def _fillVerticalLines(self):
"""Only allowed to get called by reactToresizeEventOrZoom because we need an updated
self.height value"""
#Check if we need longer lines. Do this before creating new lines, because new lines
#have the heighest
oldHeight = self.linesVertical[-1].line().y2() #this is a bit less than .length() so we use that
if self.height > oldHeight:
for vline in self.linesVertical:
line = vline.line()
#Check if we need new lines
newLineCount = int(self.width / self.gapVertical)
if newLineCount > self.nrOfVerticalLines:
newLineCount += int(newLineCount - self.nrOfVerticalLines)
self._createVerticalLines(start=self.nrOfVerticalLines, end=newLineCount) #This draws only yet nonexisting lines.
self.nrOfVerticalLines = newLineCount #for next time
def stretchXCoordinates(self, factor):
"""Reposition the items on the X axis.
Call goes through all parents/children, starting from ScoreView._stretchXCoordinates.
Docstring there."""
self.gapVertical = constantsAndConfigs.gridRhythm / constantsAndConfigs.ticksToPixelRatio #this is necessary every time after stretching (ticksToPixelRatio) and after changing the gridRhythm
for vline in self.linesVertical: #rhythm- and barlines
vline.setX(vline.x() * factor)
def updateMode(self, nameAsString):
assert nameAsString in constantsAndConfigs.availableEditModes
if nameAsString == "block":
for l in self.linesVertical:
for l in self.linesVertical:
def _createVerticalLines(self, start, end):
"""Lines get an offset that matches the grid-rythm.
So we get more draw area left, if the sceneRect will move into that area for some reason"""
for i in range(start, end): #range includes the first value but not the end. We know that and all functions in GuiGrid are designed accordingly. For example reactToLongerDuration starts on the highest value of the old number of lines since that was never drawn in the last round.
vline = self.parent.addLine(0, 0, 0, self.height, GuiGrid.gridPen) #x1, y1, x2, y2, pen
self.addToGroup(vline) #first add to group, then set pos
vline.setPos(i * self.gapVertical, 0)
def redrawTickGrid(self):
"""A complete redraw.
This gets called once after the main window gets shown. (in init main window).
After that only called after the user changes the tick rhythm manually.
if self.initialGridExists:
#it is possible that the grid did not change. proceed nevertheless
for l in self.linesVertical:
self.linesVertical = [] #makes comparing tick positions easier by eye
self.gapVertical = constantsAndConfigs.gridRhythm / constantsAndConfigs.ticksToPixelRatio #this is necessarry every time after stretching (ticksToPixelRatio) and after changing the gridRhythm
self.nrOfVerticalLines = int(self.width / self.gapVertical) #we save that value if the score grows and we need more lines. Initially we use the screen size, not the content.
self._createVerticalLines(0, self.nrOfVerticalLines)
self.initialGridExists = True