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#! /usr/bin/env python3
# -*- coding: utf-8 -*-
"""
Copyright 2018, Nils Hilbricht, Germany ( https://www.hilbricht.net )
This file is part of the Laborejo Software Suite ( https://www.laborejo.org ),
more specifically its template base application.
The Template Base Application is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
#Third Party
from PyQt5 import QtCore, QtGui, QtWidgets, QtOpenGL
#from PyQt5 import QtOpenGL
#Template Modules
from template.helper import onlyOne
#Our Modules
from .constantsAndConfigs import constantsAndConfigs
from .structures import GuiScore
import engine.api as api
class ScoreView(QtWidgets.QGraphicsView):
def __init__(self, mainWindow):
super().__init__()
self.mainWindow = mainWindow
#OpenGL has a huge positive impact on performance
if True: #for testing
viewport = QtOpenGL.QGLWidget(QtOpenGL.QGLFormat(QtOpenGL.QGL.SampleBuffers))
viewport.format().setSwapInterval(0) #disable VSync.
viewport.setAutoFillBackground(False)
viewport = QtWidgets.QOpenGLWidget()
viewportFormat = QtGui.QSurfaceFormat()
viewportFormat.setSwapInterval(0) #disable VSync
#viewportFormat.setSamples(2**8) #By default, the highest number of samples available is used.
viewportFormat.setDefaultFormat(viewportFormat)
viewport.setFormat(viewportFormat)
self.setViewport(viewport)
self.setAlignment(QtCore.Qt.AlignLeft|QtCore.Qt.AlignTop)
#self.setDragMode(QtWidgets.QGraphicsView.RubberBandDrag)
self.setDragMode(QtWidgets.QGraphicsView.NoDrag)
self.scoreScene = GuiScore(self)
self.setScene(self.scoreScene)
api.callbacks.setCursor.append(self.centerOnCursor) #returns a dict
api.callbacks.updateBlockTrack.append(self.updateMode) # We need this after every update because the track is redrawn after each update and we don't know what to show
self.xFactor = 1 #keep track of the x stretch factor.
style = """
QScrollBar:horizontal {
border: 1px solid black;
}
QScrollBar::handle:horizontal {
background: #00b2b2;
}
QScrollBar:vertical {
border: 1px solid black;
}
QScrollBar::handle:vertical {
background: #00b2b2;
}
"""
self.setStyleSheet(style)
self._zoom() #no parameters, uses config values
def resizeEvent(self, event):
self.scoreScene.grid.reactToresizeEventOrZoom()
super().resizeEvent(event)
def changeGridRhythm(self):
GridRhytmEdit(mainWindow=self.mainWindow) #handles everything.
def centerOnCursor(self, cursorExportObject):
if (not constantsAndConfigs.followPlayhead) or not api.playbackStatus():
self.centerOn(self.scoreScene.cursor.scenePos())
#discard cursorExportObject.
def wheelEvent(self, ev):
modifiers = QtWidgets.QApplication.keyboardModifiers()
if modifiers == QtCore.Qt.ControlModifier:
if ev.angleDelta().y() > 0:
self.widen()
else:
self.shrinken()
ev.accept()
elif modifiers == QtCore.Qt.ControlModifier | QtCore.Qt.ShiftModifier:
if ev.angleDelta().y() > 0:
self.zoomIn()
else:
self.zoomOut()
ev.accept()
else:
super().wheelEvent(ev) #send to the items
def _zoom(self):
api.session.guiSharedDataToSave["zoom_factor"] = constantsAndConfigs.zoomFactor
self.resetTransform()
self.scoreScene.grid.setVisible(constantsAndConfigs.zoomFactor >= 1)
self.scale(constantsAndConfigs.zoomFactor, constantsAndConfigs.zoomFactor)
self.centerOnCursor(None)
def zoomIn(self):
constantsAndConfigs.zoomFactor = round(constantsAndConfigs.zoomFactor + 0.25, 2)
if constantsAndConfigs.zoomFactor > 2.5:
constantsAndConfigs.zoomFactor = 2.5
self._zoom()
return True
def zoomOut(self):
constantsAndConfigs.zoomFactor = round(constantsAndConfigs.zoomFactor - 0.25, 2)
if constantsAndConfigs.zoomFactor < constantsAndConfigs.maximumZoomOut:
constantsAndConfigs.zoomFactor = constantsAndConfigs.maximumZoomOut
self._zoom()
return True
def zoomNull(self):
constantsAndConfigs.zoomFactor = 1
self._zoom()
def _stretchXCoordinates(self, factor):
"""Reposition the items on the X axis.
Call goes through all parents/children, starting from here.
The parent sets the X coordinates of its children.
Then the parent calls the childs _stretchXCoordinates() method if the child has children
itself. For example a rectangleItem has a position which is set by the parent. But the
rectangleItem has a right border which needs to be adjusted as well. This right border is
treated as child of the rectItem, handled by rectItem._stretchXCoordinates(factor).
"""
self.xFactor *= factor
constantsAndConfigs.ticksToPixelRatio /= factor
api.session.guiSharedDataToSave["ticks_to_pixel_ratio"] = constantsAndConfigs.ticksToPixelRatio
self.scoreScene.stretchXCoordinates(factor)
self.centerOnCursor(None)
return True
def widen(self):
self._stretchXCoordinates(1*1.2) #2 is also good
def shrinken(self):
self._stretchXCoordinates(1/1.2) #0.5 is also good
def toggleNoteheadsRectangles(self):
"""Each notehead/rectangle toggles its own state.
That means each GuiChord gets toggled individually.
Both versions, notehead and rectangle, exist all the time, so
nothing gets recreated, just visibility toggled.
Rectangles/Noteheads are their own realm and do not conflict
with CC View toggle or other view modes."""
constantsAndConfigs.noteHeadMode = not constantsAndConfigs.noteHeadMode
self.mainWindow.ui.actionToggle_Notehead_Rectangles.setChecked(not constantsAndConfigs.noteHeadMode)
self.scoreScene.toggleNoteheadsRectangles()
def _switchToRectanglesForFunction(self, function):
"""some actions like actionVelocityMore, actionVelocityLess,
actionDurationModMore, actionDurationModLess,
actionReset_Velocity_Duration_Mod can be called even if
not in rectangle mode. We switch into rectangle mode for them
so the user can see the changes."""
if not self.mainWindow.ui.actionToggle_Notehead_Rectangles.isChecked():
self.toggleNoteheadsRectangles()
function() #this is most likely an api function
def toggleFollowPlayhead(self):
constantsAndConfigs.followPlayhead = not constantsAndConfigs.followPlayhead
self.mainWindow.ui.actionFollow_Playhead.setChecked(constantsAndConfigs.followPlayhead)
#we register a callback in self init that checks constantsAndConfigs.followPlayhead
def mode(self):
"""Return the current edit mode as string.
Mostly needed for structures blockAt and other
functions that need to find the target of a mouse click."""
if self.mainWindow.ui.actionCC_Mode.isChecked():
return "cc"
elif self.mainWindow.ui.actionNotation_Mode.isChecked():
return "notation"
elif self.mainWindow.ui.actionBlock_Mode.isChecked():
return "block"
else:
raise ValueError("Edit Mode unknown")
def updateMode(self, *args):
"""Switch through different views for editing:
notes and item edit
CC curves
note-blocks only (without items)
Which mode is active depends entirely on the state of qt checkboxes in the menu.
The menu-actions call this function. We make sure and double sure that there is never
ambiguity in the menu or in the program mode itself.
If you want to check for the mode in any place of the program use self.mode().
It is just above this function.
Therefore: Every mode switch is only allowed through this function.
There is no direct setting of the mode. You should call the menu
action directly if you want to programatically change the mode.
"""
assert onlyOne((self.mainWindow.ui.actionCC_Mode.isChecked(), self.mainWindow.ui.actionNotation_Mode.isChecked(), self.mainWindow.ui.actionBlock_Mode.isChecked()))
if self.mainWindow.ui.actionData_Editor.isChecked():
#no modechange in the track editor
return
if self.mainWindow.ui.actionCC_Mode.isChecked():
self.mainWindow.menuActionDatabase.ccEditMode()
self.mainWindow.menuActionDatabase.writeProtection(True)
self.scoreScene.updateMode("cc")
self.mainWindow.menuActionDatabase.loadToolbarContext("cc")
elif self.mainWindow.ui.actionNotation_Mode.isChecked():
self.mainWindow.menuActionDatabase.noteEditMode()
self.mainWindow.menuActionDatabase.writeProtection(False)
self.scoreScene.updateMode("notation")
self.mainWindow.menuActionDatabase.loadToolbarContext("notation")
elif self.mainWindow.ui.actionBlock_Mode.isChecked():
self.mainWindow.menuActionDatabase.noteEditMode()
self.mainWindow.menuActionDatabase.writeProtection(True)
self.scoreScene.updateMode("block")
self.mainWindow.menuActionDatabase.loadToolbarContext("block")
else:
raise ValueError("Edit Mode unknown")