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530 lines
27 KiB
530 lines
27 KiB
=== Quick Start
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To get to know the most important functions and workflows, this video tutorial series has been created.
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https://laborejo.org/patroneo/videos[Video Tutorials]
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Or as Youtube Mirror
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https://youtube.com/playlist?list=PLSQAc8dt9jR37eKDhr86VxLkFYQN9HNiO[Video Tutorials Youtube]
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=== Basic Principles
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image::en_overview.png[link="en_overview.png"]
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Patroneo organizes its music in tracks that contain measures. All measures of a track play the same
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"pattern" that creates music through a sequence of "steps".
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The track is connected to an instrument through JACK, so Patroneo itself does not produce any
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sounds.
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If you press Play, the track plays back from left to right. Whenever a measure is highlighted in
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the Form Editor, the pattern is played.
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If you want to hear different patterns from the same instrument, you create several tracks for the
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same JACK instrument.
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The selection of the tones per pattern is freely selectable. You can use normal musical scales or
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set any tones in any order. If you change the scale later, the pattern sounds different without
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having to switch tones on and off again.
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Saving and loading your project is done by the New Session Manager (Agordejo). There you will find
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a "Save" button.
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=== Keyboard Controls
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In principle, Patroneo can be operated with the mouse. The keyboard is needed for only a few
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functions, such as changing track names or setting half-tone transposition. However, the keyboard
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makes some workflows faster and more convenient.
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.Shortcuts
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* Space: Start and pause playback
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* L: Play the current measure as a loop
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* Home: Set playback to the beginning of the track.
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== Description of the graphical user interface and its functions
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Patroneo consists of three parts: The Toolbar, the Form Editor, and the Pattern Editor. Between
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form- and pattern editor there is a *Handle* which you can grab with the left mouse button and
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move it up or down to give more space to one or the other area.
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=== Toolbar
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image:en_toolbar.png[link="en_toolbar.png"]
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The *Toolbar* combines various commands with properties of the entire piece.
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*Clone Selected Track* adds a new track based on the currently selected one. This is an
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important and often used command that is mainly used to enable variants. The cloned track is empty,
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but inherits the scale of the original, its average velocity or volume, color and name. If the name
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ends in a single letter like "A", "g" or a number, it is automatically incremented, as you can see
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in the screenshot. The new track automatically connects to the same JACK instrument.
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*Add Track* adds an empty track. It is given a random name and is not connected in JACK. Scale,
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note-names etc. will be taken from the currently selected track.
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*BPM / Tempo*: The tempo can be completely deactivated by unchecking the box. In this case, the
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"JACK Transport" system takes over, as indicated by the "JACK" logo in the deactivated input field.
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This allows programs running in parallel to create complex tempo sequences, which is not possible
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in Patroneo alone. If the checkbox is activated, the specified tempo is considered to be beats per
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minute. A "beat" is the selected note value of the list. More on that later.
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*Measures per Track* controls the total length of the piece, whereby the absolute number of
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seconds can change depending on how the tempo is selected and how long a measure should be. If the
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number of measures is reduced, no measures are actually deleted, but just ignored. If you later set
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the number of measures higher again, you will get your old configuration back. Patroneo nevers
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stops playback on its own. Especially in a JACK-transport environment it will continue playing even
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after its own end.
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*Steps per Pattern, in groups of ... so that each group produces a ...* note. Here you can set
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how long the patterns are and what grouping below the beat they have. This is the most complicated
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part in Patroneo and will be discussed later in this manual. For now it is recommended to ignore
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the "groups" field. Steps per Pattern is simply the number of tones that can be switched on and
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off. The drop down list selects how long each of these steps is.
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*Playback Controls* are three buttons. From left to right:
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* Play / Pause. Press to play or pause the music at the current location. You can also press the space bar.
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* Loop on and off. The currently played measure (in all tracks) is continuously repeated. This function is suitable for working in a certain place by getting to hear your changes quickly. The loop is broken up by pressing the button again or jumping around in the timeline.
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* To the start: Jumps back to the beginning, whether the music is playing or not.
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The duration of the loop in measures can be set next to the loop button. As a reminder, the loop is
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a function to try out ideas while composing. It is not suitable, both technically and in terms of
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user interface, to be changed spontaneously during a live performance or recording, or during a
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recording session.
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==== Swing
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image:en_swing.png[link="en_swing.png"]
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*Swing* (also called shuffle) can be adjusted by a slider in percent. The slider
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is located on the far right of the toolbar. The slider is only visible when the group
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(see above) is set to either 2 or 4. Swing is also only applied in these groupings.
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The start value is 0% and means: no swing; in a pair of notes both are of equal length.
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By changing the value, you can lengthen the first note of each pair and shorten the second.
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Which amount you like should be decided by listening.
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The swing value has a very different effect, depending on whether a grouping of 2 or 4 notes is
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selected. For example with a grouping of 2, 40% is a moderate value, as experienced in Jazz.
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With a grouping of 4 (same BPM/tempo) already 15% are clearly audible.
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=== Form Editor
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image:en_form_editor.png[link="en_form_editor.png"]
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In the *Form Editor* you create the structure of a piece. To do this, the measures in each
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track can be switched on and off as desired. One can imagine, for example, a drum set that plays
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three bars in a row and makes a "break" every fourth bar. For this common drum technique you need
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two tracks. In the screenshot this "3+1" pattern can be seen in the third section (bars 17 to 24)
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in the orange bass track.
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Whole parts (e.g. verse and chorus) are implemented by using different
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tracks. To make the creation of related tracks as comfortable as possible, the "clone" command
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exists.
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It is possible to zoom in on the measures. To do this, hold down the *CTRL* key and turn the mouse
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wheel up or down. Please make sure that the mouse cursor is actually over the measures and not over
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the track names or on the timeline.
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*Timeline*: a click with the left mouse button sets the playback position, even during
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playback. In addition, the measure groups (not to be confused with grouping in the pattern)
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can be seen and set here. If you hover over the timeline with the mouse cursor, you can
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reduce or increase the size of the groups with the mouse wheel. The groups not only have an
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cosmetical function but are also used as units of measurement if you want to delete or add entire
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ranges.
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*Track Names*. Here you can move tracks, rename them, give them a different color and more:
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* A single click with the left mouse button on a name selects a track without changing anything. This is the best way to just look at a track. (A click on the measure area changes a measure immediately!)
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* The double arrow on the far left can be used to move tracks up and down to organize them. It has no effect on the sound or the JACK connections. To move, click on the arrow with the left mouse button, hold it down and move the mouse up and down.
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* The colored square shows the current color. A left mouse click opens a dialog.
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* Track names can be changed at any time by a double-clicking with the left mouse button. Press the Return key to finish renaming. The JACK connection is retained when renaming. It is a good habit to end tracks on a single letter or number. These are used in "cloning" to construct a variant of the name. See the screenshot above.
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* A click with the right mouse button on a name opens the context menu of a track. Here you can
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** Switch all measures on or off (only applies to the visible measures)
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** Invert the activated measures: Off becomes On and vice versa.
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** Clone this track (same function as in the toolbar)
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** Delete the track permanently and irreversibly
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** Copy the measure sequence of another track onto the selected one. Measures that have already been set are preserved. If you use this function from an empty track you will practically get "copy track".
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Now finally the *Track* itself. A left click on a measure switches it on or off again. You can
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switch several measures in a row on and off by holding down the left mouse button after clicking
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and moving the mouse left or right. A right click on a specific measure opens a context menu:
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Insert new measures in all tracks(!) at this position or delete measures from all tracks. The
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number of measures results from the current measure group setting from the time line.
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These functions are especially understandable if you apply them to the first measure of a
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group (after the white line). This allows you to insert new "parts" or delete an entire part.
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A good method is also to change the group size for these functions briefly and then reset them
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immediately afterwards.
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==== Measure Modifications: Transposition and Rhythm
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image:en_modifications.png[link="en_modifications.png"]
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The following functions can be looked up in the Edit menu at any time, but cannot be invoked
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directly from there, but require the use of keyboard and mouse at the same time. Use the keys while
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hovering the mouse pointer over a measure in the track editor (upper half of the screen).
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For each of the following four possibilities there is a separate key to increase a value (e.g.
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semitones) or, together with the shift key, to decrease the value.
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In the measures themselves, there is a small lettering that shows the current values. There is
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graphically only space for 3 of 4 modifications, but this is not a limitation in practice.
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The modifications always apply to an individual bar and are not visible in the pattern (lower part
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of the screen). If the bar is switched off (and on again), the modification is deleted.
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===== Halftone transposition
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Halftone transposition (H / Shift+H) changes all notes in this individual bar by e.g. +5h, that is
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five semitones upwards: C becomes F, MIDI note 60 becomes 65. -7h is a fifth downwards.
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The scale transposition is calculated first and then the semitone transposition.
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===== Scale transposition
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Scale transposition (S / Shift+S) raises, or lowers, everything to the notes that follow next in
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the respective scale.
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One can imagine that the steps in the pattern are shifted up or down in the rows behind the scenes.
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Whatever tone is set in this row gets played. With a normal scale, this is musically easy to
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understand: The tones are moved up or down in the scale.
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However, if the scale is chosen freely, there are non-intuitive outcomes; "up and down" with
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respect to pitches may lose their meaning. It is possible to use two interleaved scales in the
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pattern and to switch between them by scale transposition +1. Or even uses completely different
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tones, so that only the rhythm remains the same.
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The scale transposition is calculated first and then the semitone transposition.
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===== Step delay
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Step delay (D / Shift+D) makes all notes of the bar sound earlier or later than they are created in
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the pattern itself. The rhythmic consequence is determined by the time signature and subgrouping of
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the track. Example: If the step delay is set to "2", a tone in column 3 will not sound until column
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5. Negative values move them earlier accordingly.
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Tones that would sound earlier than 0 or would be shifted behind the end of the bar are ignored at
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first. But if you activate "Step delay wrap-around" in the context menu (right click) of the track,
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these tones are moved to the beginning or end of the bar, like on a cylinder, whose end is followed
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by the beginning again.
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The step delay is calculated first and then the augmentation factor.
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===== Augmentation factor
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The augmentation factor (A / Shift+A) doubles (x2, x4, x8, x16 ...) or halves (quarters, eighths
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...) all note lengths of the bar. Subsequent notes are played earlier or later as a result.
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Augmentation means lengthening and diminution means shortening all note values by a factor.
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Tones that would sound earlier than 0 or would be shifted to the end of the bar are ignored at
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first. But if you switch on "Repeat diminuated patterns in itself" in the context menu (right
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click) of the track, a halved bar is played twice in quick succession, a quartered bar four times
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in quick succession and so on. This setting has no effect on augmented bars.
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The step delay is calculated first and then the augmentation factor.
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==== Track Groups
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image:en_trackgroups.png[link="en_trackgroups.png"]
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Tracks can be grouped together. This is not to be confused with the rhythm groups of patters.
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Groups have two functions: they improve the clarity of layout and group JACK midiports together.
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(All tracks in a group send via the same port).
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Typically, groups are used to combine individual tracks into "logical instruments". It is highly
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recommended to use groups, that's why the empty Patroneo project is already set up that way.
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Double-clicking on the name of the group "opens" and "closes" it, which has no effect on the music,
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but is purely visual.
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Groups can be moved by using their arrow symbol located on the far left (hold down the left mouse
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button and drag up or down), just like the individual tracks. The order of tracks within the group
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is also arbitrary.
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Groups and individual tracks can be mixed in any order.
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All options and functions for track groups can be accesesd via the context menu of a track (right
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mouse click):
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* Tracks can be added to, moved to or removed from existing groups at any time.
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* A track can be moved into a newly created group, which can be given a name immediately.
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* If a track is removed from a group, it becomes a standalone one again.
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* If a track is cloned, it is in the same group as the original.
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* New, empty tracks (those with random numbers as names) are initially not assigned to a group.
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* Groups cannot be renamed.
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==== Extending Measure Lengths of Individual Tracks
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image:en_pattern_multiplier.png[link="en_pattern_multiplier.png"]
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At first, all measures of all tracks are of the same length in Patroneo, namely as you have set the
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steps per pattern (start value: 8).
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To the left of the track name is a number field for the "measure multiplier". The start value is
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"1x". If you increase this value, one measure of this track will be x times longer from now on. The
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measure grid changes accordingly and a click now activates the longer measure.
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The pattern in the lower part of the screen will be longer, so you have more space to compose.
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compose.
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Placing a long measure follows the old grid. You can only switch on a bar every x bars (multiples
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of the set value) to place a measure.
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A halving of the measure lengths or crooked multipliers (1,4) are not possible (only whole numbers).
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==== MIDI-Channel
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The MIDI channel a track transmits on can be set via the context menu of a track (right click). The
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start value is Channel 1. Only one channel per track is possible at a time. For more demanding
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scenarios, external JACK programs must be used.
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=== Pattern Editor
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image:en_pattern_editor.png[link="en_pattern_editor.png"]
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The *Pattern Editor* is used for composing. The tones, also called "steps", are used to form a
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measure. The pattern is exactly as long as a measure and is played from left to right. There are
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several possibilities for tonal arrangement, which are now explained.
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The pattern is always as long as set in the toolbar. Steps that have been set are
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never deleted by rezising! If you make the measures shorter, tones "too far to the right" are
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simply ignored. You can see them again as soon as you make the measures longer again.
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If the pattern is larger than the screen you can either use the scroll bars or zoom. To zoom hold
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down the *CTRL* key and turn the mouse wheel up or down.
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At the top you can see a label for the *Active Track*.
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The pattern itself is arranged in rows and columns. The rows symbolise the (adjustable) pitches,
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the columns show their rhythmic sequence and position in time.
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==== Pattern Context Menu
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A right click on a step opens a context menu that provides the following exclusive functions. For
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all functions that reverse or invert ("On" becomes "Off" and vice versa), please note that all
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volume information (see below) is lost.
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"Row" here refer to all steps of the same pitch. From left to right.
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* Invert row (an empty row is completely filled)
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* Clear row
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* Repeat to here to fill row (see below)
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* Invert Steps (the whole pattern)
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* All Steps On
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* All Steps Off
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The function "Repeat to here to fill row" opens up many creative possibilities: All steps from the
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beginning of the row to the selected one (incl.) are taken as a "sub-pattern" which is used to fill
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the rest of the row. All existing steps will be deleted with their volumes.
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For example, if you want a note every fourth step, activate the first step of the row, leave three
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empty and click on the fourth step as context menu and select the fill function. The whole row will
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now be a recurring pattern of "X o o o X o o o...".
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==== Duration and Volume
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image:en_velocities.png[link="en_velocities.png"]
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A *Step* is a grey or coloured box. Grey means pause, coloured means *Sounding Tone*. A
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click with the left mouse button switches the steps on and off. A right click opens the context
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menu. Here you can switch all (currently visible) steps on, off or invert all: Off On becomes Off
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and vice versa. All volume information (see below) will be lost.
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All steps are equal length. *Other Durations* are also possible: If you hold down the left
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mouse button after activating a step, you can shorten or lengthen the tone by moving it to the left
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or right. It must be at least half the length. A tone is at most as long as the measure itself.
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You can activate as many steps in a row or simultaneously as you like. Thus *Chords* can be
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built.
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Steps can have different *Volumes*. For this Patroneo uses so-called MIDI Velocity. If you hold
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the mouse cursor over an activated step, you can make its sound softer or louder by turning the
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mouse wheel. The volumes are displayed as numbers between 0 and 127.
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If you want to see all the volume levels at once, hover the mouse cursor over one of the two volume
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buttons in the menu in the middle of the screen. There is also a setting in the "View" menu to
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display the numbers permanently. Additionaly a step looks more transparent the quieter it is. If
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the step is switched on and off, the volume is set back to the normal value, derived from the
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average volume of all tones of this pattern.
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You can use the *Velocity* buttons to make all tones of a pattern quieter or louder. If you
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click on it, the volume changes by 1 each, but if you hold the mouse cursor over a button and
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rotate your mouse wheel the velocity changes by 10 each. It doesn't matter which velocity button
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(plus or minus) you hover over.
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To make all tones of a row quieter or louder hold the Alt key (not AltGr) and use your mousewheel
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on a step of that row.
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==== Pitches and Scales
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image:en_pitches.png[link="en_pitches.png"]
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Click with the middle mouse button on a step to hear the sound it plays. This allows you to
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"pre-listen" before you decide to set a note. Tip: Hold down the middle mouse button and move the
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mouse up and down the steps.
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Which actual pitch is played ("MIDI Key") is determined by the *Scale*.
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Usually these are common musical scales: seven different notes and the octave of the root note.
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Such common *Scales* can be selected directly. For example, major, minor, various so-called
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"church modes" but also the blues scale or chromatic (e.g. to GM drum mapping).
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If you select a scale from the list, it will be built upon the bottom row. As a rule of thumb this
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is also the lowest note. In the screenshot this is midi note 60 / C4, located bottom left. You must
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first select the root directly and then select a *Scale*.
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There are four buttons to change the pitch of both the root note and the entire scale:
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* *Half Tone* Plus or minus shifts the whole scale up or down by one semitone each. This should not be confused with the temporary transposition from the form editor. This is called destructive change, since the values themselves are permanently changed.
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* *Octave* Plus or minus shifts directly by a whole octave. You could also press the half-tone button 12 times. Don't.
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As already described in the scale transposition, it is also possible to directly
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input any value between 0 and 127 in the *Fields of the Scale*. The tones do not have to have
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musically meaningful intervals, nor do they have to be sorted in ascending or descending order.
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==== Changing the number of available pitches
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image:en_pattern_height.png[link="en_pattern_height.png"]
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In the toolbar in the center, next to the transposition and scale options, there is a
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a setting option to change the number of available pitches.
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The starting value is "8 notes". Possible values are 1 to 127, but these are extreme values.
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Normal, and tested, is 1 to about 24 (two chromatic octaves).
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Changing the number applies only to the currently selected pattern. Different patterns
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can have different numbers of pitches.
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The notes are added or taken away at the bottom. Already existing activated notes
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will remain, even if they become "invisible", because there is no more space for them.
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==== Shadows
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image:en_shadows.png[link="en_shadows.png"]
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Often you want to add more tones to an existing track in a different pattern. A second voice,
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question/answer technique etc. To help you, it is possible to display other tracks as *Shadows*.
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Just click with the middle mouse button on the track you want to see. This is only possible in the
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measure area, not on the track name or on the timeline.
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You can display as many shadows as you want, until you lose track. All shadows disappear as soon as
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the active track changes.
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Shadows are just a guidance and not litereal pitches: If you choose a shadow-track with a different
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scale than your current one the shadow-pitches will be technically wrong. Shadows are very simple
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in principle. They just show which steps are marked, nothing more.
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=== Grouping in the Pattern
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image:en_timesig.png[link="en_timesig.png"]
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Grouping is part of the time signature.
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As mentioned above *steps per pattern*, sets the length of the pattern. Patroneo starts with 8
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steps per measure for a new project (see screenshot). On the far right is a drop down list, which
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is set to "Quarter" for a new project. You start with a traditional 8/4 time signature.
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The field *in groups of* allows you to group steps together, each group being as long as specified
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in the drop down list. This allows you to further subdivide your time signature. The "beat", i.e.
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the tempo, is based on the main beats, the first step of each group.
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.Examples
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* 4/4 time signature with eights notes as smallest rhythmical unit
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** 8 steps per pattern / in groups of 2 / so that each group produces a quarter
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* 4/4 time signature subdivided as triplet eights notes (swing)
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** 9 steps per pattern / in groups of 3 / so that each group produces a quarter
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* 12/8 time signature
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** 12 steps per pattern / in groups of 1 / so that each group produces an eigth
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* 8/4 time signature subdivided as sixteenth notes
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** 32 steps per pattern / in groups of 4 / so that each group produces a quarter
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Normally, the time signature is set relatively at the beginning of a new project. However, it
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happens every now and then that you need smaller rhythm values than you thought at the beginning.
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If you simply increase the value of the grouping, you get more subdivisions, but the number of
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steps remains the same. Likewise, the notes remain exactly in the "column" in which they were
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previously placed. In other words, the music will sound different. Overall, the measure is also
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getting shorter, as the same number of steps is now assigned shorter note values.
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image:en_convert_grouping.png[link="en_convert_grouping.png"]
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Patroneo therefore offers the function *Convert Grouping* (in the Edit menu) to change the existing
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measure structure and to resize steps already set so that the music sounds the same.
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If you click on the button in the toolbar, a small dialog box opens in which you can enter the
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desired grouping. It is also possible to set what should happen if the conversion would not work
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properly for musical reasons (see below).
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Conversion is often possible without any problems:
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* If the grouping of `1` is set to a higher value, it always works
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* If the grouping is set from `2` to `4` it always works
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For all other transformations it depends on whether the existing tones lie between the new grid
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after the conversion or not. The former case is not possible and you have to decide:
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.Error Handling
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* Do nothing (default)
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** The operation is aborted, everything remains as before.
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* Delete wrong steps
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** Anything that would appear between the grid will be deleted or discarded.
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* Merge wrong steps
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** Impossible positions are moved to the next possible position. In any case, this means that the music now sounds different. Usually several notes are pushed on top of each other and form chords.
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With a little experience you will be able to estimate what error handling you need.
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=== Miscellaneous
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==== Global rhythm offset
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In the Edit menu you will find the Global Rhythm Offset. In modular music production with several
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programs, synchronised by JACK transport, Patroneo can be shifted entirely backwards (or even
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forwards) on the timeline.
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For example, a performance is conceivable and the Patroneo song should only start at 52:00. Or you
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want to make a bar- and rhythmless intro in another program, which lasts exactly XY miditicks.
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This command is explicitly aimed at advanced users and is documented in detail in the application
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itself when you use the menu command.
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==== Hardware: AKAI APCmini
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image:akai_apc_mini.png[link="akai_apc_mini.png"]
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The AKAI APCmini can be used as an input device. Patroneo has a JACK-Midi input and output port
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for this purpose: once for the actual input and then back to the unit to control its LEDs.
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For an actual tutorial how to use the hardware please refer to the video in our series of video
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tutorials (see introduction of this manual).
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|
It may seem strange that this is only offered for one specific device. You may even wonder if you
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|
should buy this device yourself now?
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No, don't buy it. Working on the computer itself is faster and more convenient.
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The author tried it out as an experiment. The APCmini was the cheapest device of this kind (69€ as
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of 2021) with at least 8 by 8 buttons (standard layout of the Patroneo pattern). There are no plans
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to buy more devices of this kind, so there will be no software support.
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In Patroneo, you can only do pattern input with the APCmini. Everything that has to do with tracks,
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|
as well as measure modifications (transposition etc.), the selection of the scale, time signature
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|
and grouping etc. must still be done on the computer. And even then, the handling of
|
|
volume/velocity is inconvenient and tone lengths cannot be adjusted as finely.
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|
Once the programming was done, however, it was not worth leaving the functionality out of the
|
|
program. After all, it is Patroneo's only remote control from the outside, which can perhaps be
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"abused" for other creative purposes at some point.
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