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496 lines
19 KiB
496 lines
19 KiB
#! /usr/bin/env python3
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# -*- coding: utf-8 -*-
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"""
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Copyright 2021, Nils Hilbricht, Germany ( https://www.hilbricht.net )
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This file is part of the Laborejo Software Suite ( https://www.laborejo.org )
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This application is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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"""
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import logging; logger = logging.getLogger(__name__); logger.info("import")
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#Python Standard Library
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import os.path
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from datetime import timedelta
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#Third Party Modules
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from calfbox import cbox
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#Our own template modules
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from .session import Session
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from .duration import DB, DL, D1, D2, D4, D8, D16, D32, D64, D128, D256, D512, D1024, jackBBTicksToDuration
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from ..helper import nothing
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class Callbacks(object):
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"""GUI methods register themselves here.
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These methods get called by us, the engine.
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None of these methods produce any return value.
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The lists may be unordered.
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We need the lists for audio feedbacks in parallel to GUI updates.
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Or whatever parallel representations we run."""
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def __init__(self):
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self.debugChanged = [] #only for testing and debug.
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self.setPlaybackTicks = []
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self.playbackStatusChanged = []
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self.bbtStatusChanged = []
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self.barBeatTempo = []
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self.clock = []
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self.historyChanged = []
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self.historySequenceStarted = []
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self.historySequenceStopped = []
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self.message = []
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#Live Midi Recording
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self.recordingModeChanged = []
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#Sequencer
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self.numberOfTracksChanged = []
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self.metronomeChanged = []
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#Sf2 Sampler
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self.soundfontChanged = []
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self.channelChanged = []
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self.channelActivity = []
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self.ignoreProgramChangesChanged = []
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#Not callbacks
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self._rememberPlaybackStatus = None #Once set it will be True or False
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self._rememberBBT = None #Will be a dict
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self._rememberBarBeatTempo = None #Specialized case of BBT
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def _dataChanged(self):
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"""Only called from within the callbacks.
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This is about data the user cares about. In other words this is the indicator if you need
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to save again.
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Insert, delete edit are real data changes. Cursor movement or playback ticks are not."""
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session.nsmClient.announceSaveStatus(False)
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self._historyChanged()
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def _historyChanged(self):
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"""processQueue
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Only called from within the callbacks.
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sends two lists of strings.
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the first is the undoHistory, the last added item is [-1]. We can show that to a user to
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indicate what the next undo will do.
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the second is redoHistory, same as undo: [-1] shows the next redo action."""
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undoHistory, redoHistory = session.history.asList()
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for func in self.historyChanged:
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func(undoHistory, redoHistory)
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def _historySequenceStarted(self):
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"""sends a signal when a sequence of high level api functions will be executed next.
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Also valid for their undo sequences.
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A GUI has the chance to disable immediate drawing, e.g. qt Graphics Scene could stop
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scene updates and allow all callbacks to come in first.
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historySequenceStopped will be sent when the sequence is over and a GUI could reactivate
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drawing to have the buffered changes take effect.
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This signal is automatically sent by the history sequence context"""
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for func in self.historySequenceStarted:
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func()
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def _historySequenceStopped(self):
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"""see _historySequenceStarted"""
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for func in self.historySequenceStopped:
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func()
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def _message(self, title, text):
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"""Send a message of any kind to get displayed.
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Enables an api function to display a message via the GUI.
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Does _not_ support translations, therefore ued for errors mostly"""
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for func in self.message:
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func(title, text)
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def _debugChanged(self):
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for func in self.debugChanged:
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func()
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self._dataChanged() #includes _historyChanged
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def _setPlaybackTicks(self):
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"""This gets called very very often. Any connected function needs to watch closely
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for performance issues"""
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ppqn = cbox.Transport.status().pos_ppqn
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status = playbackStatus()
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for func in self.setPlaybackTicks:
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func(ppqn, status)
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def _playbackStatusChanged(self):
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"""Returns a bool if the playback is running.
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Under rare circumstances it may send the same status in a row, which means
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you actually need to check the result and not only toggle as a response.
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This callback cannot be called manually. Instead it will be called automatically to make
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it possible to react to external jack transport changes.
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This is deprecated. Append to _checkPlaybackStatusAndSendSignal which is checked by the
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event loop.
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"""
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raise NotImplementedError("this function was deprecated. use _checkPlaybackStatusAndSendSignal")
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pass #only keep for the docstring and to keep the pattern.
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def _checkPlaybackStatusAndSendSignal(self):
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"""Added to the event loop.
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We don'T have a jack callback to inform us of this so we drive our own polling system
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which in turn triggers our own callback, when needed."""
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status = playbackStatus()
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if not self._rememberPlaybackStatus == status:
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self._rememberPlaybackStatus = status
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for func in self.playbackStatusChanged:
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func(status)
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def _checkBBTAndSendSignal(self):
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"""Added to the event loop.
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We don'T have a jack callback to inform us of this so we drive our own polling system
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which in turn triggers our own callback, when needed.
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We are interested in:
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bar
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beat #first index is 1
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tick
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bar_start_tick
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beats_per_bar [4.0]
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beat_type [4.0]
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ticks_per_beat [960.0] #JACK ticks, not cbox.
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beats_per_minute [120.0]
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int bar is the current bar.
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int beat current beat-within-bar
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int tick current tick-within-beat
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double bar_start_tick number of ticks that have elapsed between frame 0 and the first beat of the current measure.
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"""
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data = cbox.JackIO.jack_transport_position() #this includes a lot of everchanging data. If no jack-master client set /bar and the others they will simply not be in the list
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t = (data.beats_per_bar, data.ticks_per_beat)
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if not self._rememberBBT == t: #new situation, but not just frame position update
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self._rememberBBT = t
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export = {}
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if data.beats_per_bar:
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offset = (data.beat-1) * data.ticks_per_beat + data.tick #if timing is good this is the same as data.tick because beat is 1.
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offset = jackBBTicksToDuration(data.beat_type, offset, data.ticks_per_beat)
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export["nominator"] = data.beats_per_bar
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export["denominator"] = jackBBTicksToDuration(data.beat_type, data.ticks_per_beat, data.ticks_per_beat) #the middle one is the changing one we are interested in
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export["measureInTicks"] = export["nominator"] * export["denominator"]
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export["offsetToMeasureBeginning"] = offset
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#export["tickposition"] = cbox.Transport.status().pos_ppqn #this is a different position than our current one because it takes a few cycles and ticks to calculate
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export["tickposition"] = cbox.Transport.samples_to_ppqn(data.frame)
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for func in self.bbtStatusChanged:
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func(export)
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#Send bar beats tempo, for displays
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#TODO: broken
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"""
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bbtExport = {}
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if data.beat and not self._rememberBarBeatTempo == data.beat:
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bbtExport["timesig"] = f"{int(data.beats_per_bar)}/{int(data.beat_type)}" #for displays
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bbtExport["beat"] = data.beat #index from 1
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bbtExport["tempo"] = int(data.beats_per_minute)
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bbtExport["bar"] = int(data.bar)
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self._rememberBarBeatTempo = data.beat #this should be enough inertia to not fire every 100ms
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for func in self.barBeatTempo:
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func(bbtExport)
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elif not data.beat:
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for func in self.barBeatTempo:
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func(bbtExport)
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self._rememberBarBeatTempo = data.beat
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"""
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clock = str(timedelta(seconds=data.frame / data.frame_rate))
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for func in self.clock:
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func(clock)
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#Live Midi Recording
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def _recordingModeChanged(self):
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if session.recordingEnabled:
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session.nsmClient.changeLabel("Recording")
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else:
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session.nsmClient.changeLabel("")
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for func in self.recordingModeChanged:
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func(session.recordingEnabled)
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#Sequencer
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def _numberOfTracksChanged(self):
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"""New track, delete track, reorder
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Sent the current track order as list of ids, combined with their structure.
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This is also used when tracks get created or deleted, also on initial load.
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This also includes the pattern.
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"""
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session.data.updateJackMetadataSorting()
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lst = [track.export() for track in session.data.tracks]
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for func in self.numberOfTracksChanged:
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func(lst)
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def _metronomeChanged(self):
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"""returns a dictionary with meta data such as the mute-state and the track name"""
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exportDict = session.data.metronome.export()
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for func in self.metronomeChanged:
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func(exportDict)
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#Sf2 Sampler
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def _soundfontChanged(self):
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"""User loads a new soundfont or on load. Resets everything."""
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exportDict = session.data.export()
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session.data.updateAllChannelJackMetadaPrettyname()
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session.nsmClient.changeLabel(exportDict["name"])
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if exportDict:
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for func in self.soundfontChanged:
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func(exportDict)
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def _channelChanged(self, channel):
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"""A single channel changed its parameters. The soundfont stays the same."""
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exportDict = session.data.exportChannel(channel)
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session.data.updateChannelAudioJackMetadaPrettyname(channel)
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session.data.updateChannelMidiInJackMetadaPrettyname(channel)
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for func in self.channelChanged:
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func(channel, exportDict)
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def _ignoreProgramChangesChanged(self):
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state = session.data.midiInput.scene.status().layers[0].status().ignore_program_changes
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for func in self.ignoreProgramChangesChanged:
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func(state)
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def _channelActivity(self, channel):
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"""send all note on to the GUI"""
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for func in self.channelActivity:
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func(channel)
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def startEngine(nsmClient):
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"""
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This function gets called after initializing the GUI, calfbox
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and loading saved data from a file.
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It gets called by client applications before their own startEngine.
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Stopping the engine is done via pythons atexit in the session.
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"""
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logger.info("Starting template api engine")
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assert session
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assert callbacks
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session.nsmClient = nsmClient
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session.eventLoop.fastConnect(callbacks._checkPlaybackStatusAndSendSignal)
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session.eventLoop.fastConnect(callbacks._setPlaybackTicks)
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session.eventLoop.fastConnect(cbox.get_new_events) #global cbox.get_new_events does not eat dynamic midi port events.
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session.eventLoop.slowConnect(callbacks._checkBBTAndSendSignal)
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#session.eventLoop.slowConnect(lambda: print(cbox.Transport.status().tempo))
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#asession.eventLoop.slowConnect(lambda: print(cbox.Transport.status()))
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cbox.Document.get_song().update_playback()
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callbacks._recordingModeChanged() #recording mode is in the save file.
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callbacks._historyChanged() #send initial undo status to the GUI, which will probably deactivate its undo/redo menu because it is empty.
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logger.info("Template api engine started")
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def _deprecated_updatePlayback():
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"""The only place in the program to update the cbox playback besides startEngine.
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We only need to update it after a user action, which always goes through the api.
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Even if triggered through a midi in or other command.
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Hence there is no need to update playback in the session or directly from the GUI."""
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#if session.nsmClient.cachedSaveStatus = False: #dirty #TODO: wait for cbox optimisations. The right place to cache and check if an update is necessary is in cbox, not here.
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cbox.Document.get_song().update_playback()
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def save():
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"""Saves the file in place. This is mostly here for psychological reasons. Users like to hit
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Ctrl+S from muscle memory.
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But it can also be used if we run with fake NSM. In any case, it does not accept paths"""
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session.nsmClient.serverSendSaveToSelf()
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def undo():
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"""No callbacks need to be called. Undo is done via a complementary
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function, already defined, which has all the callbacks in it."""
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session.history.undo()
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callbacks._dataChanged() #this is in most of the functions already but high-level scripts that use the history.sequence context do not trigger this and get no redo without.
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def redo():
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"""revert undo if nothing new has happened so far.
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see undo"""
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session.history.redo()
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callbacks._dataChanged() #this is in most of the functions already but high-level scripts that use the history.sequence context do not trigger this and get no redo without.
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def getUndoLists():
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#undoHistory, redoHistory = session.history.asList()
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return session.history.asList()
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#Calfbox Sequencer Controls
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def playbackStatus()->bool:
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#status = "[Running]" if cbox.Transport.status().playing else "[Stopped]" #it is not that simple.
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cboxStatus = cbox.Transport.status().playing
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if cboxStatus == 1:
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#status = "[Running]"
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return True
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elif cboxStatus == 0:
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#status = "[Stopped]"
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return False
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elif cboxStatus == 2:
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#status = "[Stopping]"
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return False
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elif cboxStatus is None:
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#status = "[Uninitialized]"
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return False
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elif cboxStatus == "":
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#running with cbox dummy module
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return False
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else:
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raise ValueError("Unknown playback status: {}".format(cboxStatus))
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def playPause():
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"""There are no internal callback to start and stop playback.
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The api, or the session, do not call that.
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Playback can be started externally via jack transport.
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We use the jack transport callbacks instead and trigger our own callbacks directly from them,
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in the callback class above"""
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if playbackStatus():
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cbox.Transport.stop()
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else:
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cbox.Transport.play()
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#It takes a few ms for playbackStatus to catch up. If you call it here again it will not be updated.
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def getPlaybackTicks()->int:
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return cbox.Transport.status().pos_ppqn
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def seek(value):
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if value < 0:
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value = 0
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cbox.Transport.seek_ppqn(value)
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def toStart():
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seek(0)
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def playFrom(ticks):
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seek(ticks)
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if not playbackStatus():
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cbox.Transport.play()
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def playFromStart():
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toStart()
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if not playbackStatus():
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cbox.Transport.play()
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def toggleRecordingMode():
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session.recordingEnabled = not session.recordingEnabled
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callbacks._recordingModeChanged()
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# Sequencer Metronome
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def setMetronome(data, label):
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session.data.metronome.generate(data, label)
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callbacks._metronomeChanged()
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def enableMetronome(value):
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session.data.metronome.setEnabled(value) #has side effects
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callbacks._metronomeChanged()
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def isMetronomeEnabled():
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return session.data.metronome.enabled
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def toggleMetronome():
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enableMetronome(not session.data.metronome.enabled) #handles callback etc.
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#Sf2 Sampler
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def loadSoundfont(filePath):
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"""User callable function. Load from saved state is done directly in the session with callbacks
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in startEngine
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The filePath MUST be in our session dir.
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"""
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filePathInOurSession = os.path.commonprefix([filePath, session.nsmClient.ourPath]) == session.nsmClient.ourPath
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if not filePathInOurSession:
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raise Exception("api loadSoundfont tried to load .sf2 from outside session dir. Forbidden")
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success, errormessage = session.data.loadSoundfont(filePath)
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if success:
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callbacks._soundfontChanged()
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session.history.clear()
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callbacks._historyChanged()
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callbacks._dataChanged()
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else:
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callbacks._message("Load Soundfont Error", errormessage)
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return success
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def setIgnoreProgramAndBankChanges(state):
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state = bool(state)
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#there is no session wrapper function. we use cbox directly. Save file and callbacks will fetch the current value on its own
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session.data.midiInput.scene.status().layers[0].set_ignore_program_changes(state)
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assert session.data.midiInput.scene.status().layers[0].status().ignore_program_changes == state
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callbacks._ignoreProgramChangesChanged()
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callbacks._dataChanged()
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def setPatch(channel, bank, program):
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if not 1 <= channel <= 16:
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raise ValueError (f"Channel must be a number between 1 and 16. Yours: {channel}")
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#Bank is split into CC0 and CC32. That makes it a 14bit value (2**14 or 128 * 128) = 16384
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if not 0 <= bank <= 16384:
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raise ValueError (f"Program must be a number between 0 and 16384. Yours: {bank}")
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if not 0 <= program <= 127:
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raise ValueError (f"Program must be a number between 0 and 127. Yours: {program}")
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session.data.setPatch(channel, bank, program)
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callbacks._channelChanged(channel)
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callbacks._dataChanged()
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#Debug, Test and Template Functions
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class TestValues(object):
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value = 0
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def history_test_change():
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"""
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We simulate a function that gets its value from context.
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Here it is random, but it may be the cursor position in a real program."""
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from random import randint
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value = 0
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while value == 0:
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value = randint(-10,10)
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if value > 0:
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session.history.setterWithUndo(TestValues, "value", TestValues.value + value, "Increase Value", callback=callbacks._debugChanged) #callback includes dataChanged which inlucdes historyChanged
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else:
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session.history.setterWithUndo(TestValues, "value", TestValues.value + value, "Decrease Value", callback=callbacks._debugChanged) #callback includes dataChanged which inlucdes historyChanged
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def history_test_undoSequence():
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with session.history.sequence("Change Value Multiple Times"):
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history_test_change()
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history_test_change()
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history_test_change()
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history_test_change()
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callbacks._historyChanged()
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#Module Level Data
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callbacks = Callbacks() #This needs to be defined before startEngine() so a GUI can register its callbacks. The UI will then startEngine and wait to reveice the initial round of callbacks
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session = Session()
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session.history.apiCallback_historySequenceStarted = callbacks._historySequenceStarted
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session.history.apiCallback_historySequenceStopped = callbacks._historySequenceStopped
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#Import complete. Now the parent module, like a gui, will call startEngine() and provide an event loop.
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