Sampled Instrument Player with static and monolithic design. All instruments are built-in.
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/*
Calf Box, an open source musical instrument.
Copyright (C) 2010-2011 Krzysztof Foltman
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CBOX_SCENE_H
#define CBOX_SCENE_H
#include "cmd.h"
#include "dom.h"
#include "mididest.h"
CBOX_EXTERN_CLASS(cbox_scene)
struct cbox_aux_bus;
struct cbox_instrument;
struct cbox_midi_buffer;
struct cbox_recording_source;
struct cbox_song_playback;
struct cbox_scene
{
CBOX_OBJECT_HEADER()
struct cbox_command_target cmd_target;
gchar *name;
gchar *title;
GHashTable *instrument_hash;
struct cbox_rt *rt;
struct cbox_layer **layers;
uint32_t layer_count;
struct cbox_instrument **instruments;
uint32_t instrument_count;
struct cbox_aux_bus **aux_buses;
uint32_t aux_bus_count;
int transpose;
struct cbox_engine *engine;
struct cbox_midi_merger scene_input_merger;
struct cbox_midi_buffer midibuf_total;
struct cbox_midi_input **connected_inputs;
uint32_t connected_input_count;
gboolean enable_default_song_input, enable_default_external_input;
struct cbox_recording_source *rec_mono_inputs, *rec_mono_outputs;
struct cbox_recording_source *rec_stereo_inputs, *rec_stereo_outputs;
struct cbox_adhoc_pattern *adhoc_patterns, *retired_adhoc_patterns;
};
extern struct cbox_scene *cbox_scene_new(struct cbox_document *document, struct cbox_engine *engine);
extern gboolean cbox_scene_add_layer(struct cbox_scene *scene, struct cbox_layer *layer, GError **error);
extern gboolean cbox_scene_insert_layer(struct cbox_scene *scene, struct cbox_layer *layer, int pos, GError **error);
extern struct cbox_layer *cbox_scene_remove_layer(struct cbox_scene *scene, int pos);
extern void cbox_scene_move_layer(struct cbox_scene *scene, unsigned int oldpos, unsigned int newpos);
extern gboolean cbox_scene_load(struct cbox_scene *scene, const char *section, GError **error);
extern gboolean cbox_scene_remove_instrument(struct cbox_scene *scene, struct cbox_instrument *instrument);
extern struct cbox_aux_bus *cbox_scene_get_aux_bus(struct cbox_scene *scene, const char *name, int allow_load, GError **error);
extern void cbox_scene_render(struct cbox_scene *scene, uint32_t nframes, float *output_buffers[], uint32_t output_channels);
extern void cbox_scene_clear(struct cbox_scene *scene);
extern void cbox_scene_update_connected_inputs(struct cbox_scene *scene);
extern void cbox_scene_update_connected_outputs(struct cbox_scene *scene);
extern gboolean cbox_scene_move_instrument_to(struct cbox_scene *scene, struct cbox_instrument *instrument, struct cbox_scene *new_scene, int dstpos, GError **error);
extern struct cbox_instrument *cbox_scene_get_instrument_by_name(struct cbox_scene *scene, const char *name, gboolean load, GError **error);
extern struct cbox_instrument *cbox_scene_create_instrument(struct cbox_scene *scene, const char *instrument_name, const char *engine_name, GError **error);
extern void cbox_scene_play_adhoc_pattern(struct cbox_scene *scene, struct cbox_adhoc_pattern *ap);
#endif