Raylib 3
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

121 lines
4.8 KiB

//Standard lib
#include <stdio.h>
//Third party
#include "raylib.h"
//Our own files
#include "constants.h"
#include "programstate.h"
#include "drawhelper.h"
#include "draw_port_grids.h"
/* Each port is a grid square, ordered in rows, like text
* Pitches are put on a 12x12 square for octaves.
* The screen does not move or scroll. Notes fade out and make room for the next note-on.
extern ProgramState programState;
static Rectangle backgroundRects[VIS_PORTS]; // 4 floats: x, y, w, h
static void reposition(Note *allGUINotes) {
//This is both init and update. We only call it internally, the name of the function doesn't matter.
//Once guaranteed called on program start and then each window resize
int screenWidth = GetScreenWidth();
int screenHeight = GetScreenHeight();
int blockSize = 13 * (NOTE_SMALL_SIDE + NOTE_GAP); //space the blocks one row/column apart = 13
int xOffset = (int)(screenWidth/2) - (VIS_PORTS_SQRT/2)*blockSize; //shift half of the grid blocks from the center to the left
int yOffset = (int)(screenHeight/2) - (VIS_PORTS_SQRT/2)*blockSize; //shift half of the grid blocks from the center to the left
//top left corner of each block
int blockX;
int blockY;
int portRow;
int portColumn;
int pitchRow;
int pitchColumn;
programState.modeDescription = "Each port is one grid.\
\nEach pitch is one square, from top left\nto bottom right.\
\nPitch rows wrap, just like normal text.\n\n\
The higher the velocity of a note the more\nvibrant its color.\n\
Notes are only lit up when they are played.\n\
There is no time-dimension.";
for (int port=0; port<VIS_PORTS; port++) {
//We loop in a way that is guaranteed to have >= grid blocks available for all notes
//But we will never try to access more notes than exist in allGUINotes.
portRow = port / VIS_PORTS_SQRT;
portColumn = port % VIS_PORTS_SQRT;
blockY = portRow * blockSize;
blockX = portColumn * blockSize;
backgroundRects[port].x = (float)(xOffset + blockX);
backgroundRects[port].y = (float)(yOffset + blockY);
backgroundRects[port].width = (float)(12 * (NOTE_SMALL_SIDE + NOTE_GAP)); //blocksize without filling the extra gap
backgroundRects[port].height = (float)(12 * (NOTE_SMALL_SIDE + NOTE_GAP));
//Build a 12x12 Grid for octaves.
for (int midiPitch=0; midiPitch<128; midiPitch++) {
pitchRow = midiPitch / 12 +1; //shift one down because it is prettier
pitchColumn = midiPitch % 12;
allGUINotes[port*128 + midiPitch].x = xOffset + blockX + pitchColumn * (NOTE_SMALL_SIDE + NOTE_GAP);
allGUINotes[port*128 + midiPitch].y = yOffset + blockY + pitchRow * (NOTE_SMALL_SIDE + NOTE_GAP);
static void drawBackground() {
//Each port is one track
//The background rects already have their positions and dimensions set.
if (programState.showPortBackground) {
for (int port=0; port<VIS_PORTS; port++) {
if (portShouldDraw(port)) {
DrawRectangleRec(backgroundRects[port], programState.colors[backgroundLight]);
void draw_port_grids(Note *allGUINotes, int redrawNeeded) {
Note * nt;
float ft = GetFrameTime();
if (redrawNeeded) {
//Z-Order is created by call-order. First is bottom.
if (programState.showConnectedPortnames) {
for (int port=0; port<VIS_PORTS; port++) {
nt = &allGUINotes[port*128]; // top left note of each port
drawJackPortName(programState.connectedPortNames[port], nt->x, nt->y-1.5*(NOTE_SMALL_SIDE + NOTE_GAP), 18, RAYWHITE, false); //text, x, y, int fontsize, color, vertical
if (programState.showPitchMarker) {
//Each block has a pitch marker at one note that we draw with a different color.
//We use the already set note positions but create a background note behind the real one.
for (int port=0; port<VIS_PORTS; port++) {
if (portShouldDraw(port)) {
nt = &allGUINotes[port*128 + programState.pitchMarkerValue];
Rectangle rec = (Rectangle){nt->x, nt->y, NOTE_SMALL_SIDE-NOTE_BORDER, NOTE_SMALL_SIDE-NOTE_BORDER};
DrawRectangleRounded(rec, 0.5, 8, programState.colors[backgroundLighter]);
for (int port=0; port<VIS_PORTS; port++) {
for (int midiPitch=0; midiPitch<128; midiPitch++) { //128 is a fixed midi value, no need to dynamically get the size
nt = &allGUINotes[port*128 + midiPitch];
if (nt->active) {
reduceCountdown(nt, ft); //handles 0.0 and 1.0 as special cases
drawNoteRect(nt, 0, 1); //note, rotated, square. Will not draw if not active/countdown == 0